Aegis Tiburon: Full Blasting | Slaving All Turrets To Pilot | Star Citizen News & Science 4.8

The video discusses ongoing Star Citizen login issues and upcoming game updates, including server maintenance and new patches, while introducing a powerful new feature that allows the Aegis Tiburon’s turrets to be slaved to the pilot’s controls for enhanced combat effectiveness. The host demonstrates this tactic, highlights its limitations, and encourages players to enjoy it before it is potentially fixed, alongside sharing community bug reports and developer feedback.

The video begins with the host addressing an ongoing login issue in Star Citizen known as “Sherlock,” where some players are unable to access their accounts due to dead shards or bad ship locks. The developer, Cloud Imperium Games (CIG), has reportedly cleared many affected accounts but some players still face problems. The host advises caution against “bad logging” as it tends to cause bugs and expresses a desire for a permanent fix that benefits all players, not just special cases. He also mentions creating a Discord channel for players to report bugs, which he plans to investigate and share with the community and developers.

Next, the host provides important updates about upcoming Star Citizen events. A full server maintenance is scheduled for June 2nd, which will affect all RSI website services, game systems, and tools like Spectrum and the issue console, lasting up to four hours. This maintenance aims to improve server performance and stability. Following that, on June 3rd, the alpha 4.8.1 patch will be deployed, featuring over 30 fixes and additions. The host hopes these fixes will include improvements to the pilot seat and other gameplay elements. Alien Week is expected in mid-June with patch 4.8.2, followed by 4.8.3, which will introduce the Xeno Threat event.

The core of the video focuses on a newly discovered feature with the Aegis Tiburon ship. The host demonstrates how all turrets, including lasers, can be slaved to the pilot’s controls by having another player log into turret seats and then quickly logging out (using the “alt4” trick). This allows the pilot to control multiple turrets simultaneously, greatly increasing firepower. The host tests this in combat missions, showing the ship’s devastating effectiveness against various enemy ships and turrets, praising the accuracy and power of this setup. He notes this may be a hidden feature rather than a bug and expects it to be fixed soon.

Further testing reveals that this turret-slaving trick only works on the Tiburon and not on larger ships like the Idris, where neither manned nor remote turrets can be controlled by the pilot in the same way. Additionally, the host finds that once the Tiburon is destroyed and reclaimed from the hanger, the slave turret setup is lost and must be reapplied. Despite these limitations, he encourages players to enjoy this powerful feature while it lasts.

In conclusion, the video blends important community updates with an exciting gameplay discovery. The host remains hopeful for ongoing improvements in game stability and performance, while sharing useful tips and features with viewers. He commits to continuing bug investigations and providing feedback to developers, aiming to enhance the Star Citizen experience for all players. The Tiburon’s turret-slaving capability offers a glimpse of potential future gameplay innovations, making it a highlight for fans until any changes occur.