4.9 EPTU Pipeline spreadsheets: Quantum Ranges and Penetration Cones

The video analyzes leaked spreadsheets from the upcoming 4.9 game update, highlighting significant reductions in weapon penetration ranges that replace the existing damage cone with a narrow cylinder, and notable decreases in quantum drive fuel capacities for most ships, leading to shorter travel distances. While pointing out some inconsistencies and early build errors, the presenter cautions viewers that these changes are preliminary and subject to revision, but offers insight into potential future gameplay mechanics.

The video discusses recent leaks from the Pipeline Channel on Discord regarding significant changes to weapon damage and quantum drive mechanics in the upcoming 4.9 update for a game. The most notable weapon change involves a drastic reduction in penetration distance by 80 to 97%, replacing the existing penetration cone with a very thin cylinder, effectively eliminating shatter damage. Alongside these weapon changes, two spreadsheets have been shared: one detailing quantum fuel and drive changes for ships, and another outlining weapon penetration modifications.

Examining the quantum drive spreadsheet, the presenter notes that most ships will have considerably less quantum fuel capacity, resulting in shorter travel ranges. A few ships, such as the Argo MOLE, Argo RAFT, Ares, and Kray’s ship, are exceptions with slightly increased fuel capacity. Some inconsistencies were observed, such as the MISC Freelancer now having the same quantum fuel capacity as the MISC DUR, and the Freelancer having a longer quantum drive distance than the Khartu-al, which seems illogical and likely errors in the current build. The presenter emphasizes that this is an early EP2 build, so these figures are subject to change.

Regarding hydrogen tanks, no changes were observed, indicating that the updates focus solely on quantum drives, quantum fuel usage, and travel distances. The hydrogen fuel system remains unchanged from previous versions. The presenter refrains from delving deeper into these aspects, citing the likelihood of ongoing adjustments and errors in the current data set.

The weapon penetration changes spreadsheet reveals a fundamental shift in how damage is calculated when ammo hits a ship hull. Previously, a penetration cone with a height equal to the penetration distance and two radii (near and far) was used to determine damage to internal components. The new system replaces this cone with a narrow cylinder, drastically reducing the area of effect and, consequently, the damage potential. The presenter criticizes this approach, suggesting that such drastic and seemingly inconsistent balancing changes after many years and significant funding appear unprofessional and reminiscent of a trial-and-error development style.

In conclusion, the presenter advises viewers to take these leaks with caution, as the changes are part of an early build and may not reflect the final live version. Despite the uncertainties, the data provides an intriguing glimpse into possible future game mechanics. The video ends with thanks to the Pipeline Channel for the leaks and encourages viewers to follow the presenter on social media for more updates.