3.24 Evo Update, Cargo Missions and the Missions Going Forward

In the video, Daniel Raymond discusses the recent stability update 3.24 in the game, highlighting improvements that have led to a 50% success rate on Interstellar direct missions. He also talks about various cargo hauling missions, a new EVR algorithm for mission payouts, potential future mission types like general sell missions and passenger transport missions, and upcoming gameplay possibilities, such as kidnapping and rescue missions.

In the video, Daniel Raymond discusses the recent stability update 3.24 in the game. He mentions that the release on Tuesday was stable enough to achieve a 50% success rate on Interstellar direct missions. He explains the different types of cargo hauling missions available, such as local, solar, Interstellar, and direct missions, each with specific characteristics and requirements. He notes that some larger cargo missions are currently impractical due to the inability to load contents onto certain ships efficiently.

Raymond talks about the new EVR (effort versus reward) algorithm that determines mission payouts and speculates on potential adjustments to mission rewards in the future. He also mentions that cargo unloading timers have been shortened, making trading more efficient. Raymond provides a workaround for loading mixed-sized cargo onto larger ships, such as the C2, by purchasing containers in a specific order.

Looking ahead, Raymond discusses potential future missions, including general sell missions where players can sell specific commodities, Prestige cargo missions that offer unique and valuable cargo under tight time frames, and bounty hunting version 2 that requires capturing and transporting targets alive. He also suggests the possibility of introducing kidnapping missions in the Pyro system and rescue missions with tight time frames for player engagement.

In addition to mission types, Raymond anticipates the introduction of passenger transport missions, where players move NPCs willingly from one location to another. He highlights that core game functions, like cargo missions and bounty hunting, serve as building blocks for future gameplay possibilities. The video concludes with updates on giveaways for viewers, including a special membership level for live coverage of events and regular ship giveaways for subscribers.