Cyberpunk 2077 patch 2.3 introduced subtle new features including expanded gambling billboards, quests and vehicles linked to a mysterious East Coast location called the Plex, and technical enhancements like FSR 3.1 and XESS 2.0 support, alongside hidden Easter eggs connecting The Witcher 3 universe. These additions, along with a mysterious pulsing map icon, hint at future content and expansions, fueling speculation about Cyberpunk 2 and maintaining player engagement with Night City’s evolving world.
The Cyberpunk 2077 patch 2.3 introduced several intriguing but subtle features, sparking speculation among fans, particularly about the appearance of new gambling billboards referencing a Pacifica casino. While these billboards seemed new, they were actually present since the Phantom Liberty expansion but were previously confined to Eden Plaza in Dogtown. Patch 2.3 expanded their spawn locations across Night City, which led to rumors of a potential casino DLC. However, this was likely a bug related to new advertising billboards tied to a YA Muramasa motorcycle quest, rather than an intentional tease for a casino expansion.
Beyond the billboards, patch 2.3 also brought new quests and vehicles linked to a mysterious location called the Plex, an interconnected metroplex on the East Coast. This area, mentioned sparingly before, is now referenced in multiple quests, suggesting it might be the “Chicago gone wrong” city hinted at by CD Projekt Red’s Mike Pondsmith as part of Cyberpunk 2’s development. This aligns with lore indicating Chicago’s recovery after a government-created plague and hints at a multi-city setting for the upcoming sequel, further supported by in-game lore and new vehicle designs tailored for this environment.
The video also highlights an Easter egg connecting The Witcher 3 with Cyberpunk 2077, revealing a cut quest where Geralt visits Night City, predating the Cyberpunk game by years. This connection is deepened in Phantom Liberty, where a shard and urn at a spaceport suggest Geralt brought Yennefer’s ashes to Night City, tying the two game universes together and showing CD Projekt Red’s penchant for subtle cross-game storytelling and future game teasers within existing titles.
On a technical front, patch 2.3 added support for FSR 3.1 frame generation and XESS 2.0 upscaling technologies, though the implementation has been mixed, with some players experiencing performance drops using FSR 3.1 alone. The best current setup appears to be combining XESS with FSR 3.1 for improved visuals and performance. Additionally, the update introduced new photo mode poses exclusive to female characters and added a meditation-related apartment item tied to a secret Zen master questline, showcasing the patch’s blend of gameplay, technical improvements, and hidden content.
Finally, a mysterious pulsing map icon seen in gameplay footage on Switch 2 and Mac versions hints at a hidden gem indicator feature that has yet to be officially released or widely noticed. This could signify ongoing development for future updates or content expansions beyond patch 2.3. Overall, while patch 2.3 didn’t deliver massive new content, it sprinkled numerous subtle hints and secrets that fuel anticipation for Cyberpunk 2 and future expansions, maintaining fan engagement with the evolving world of Night City.
List the features in a numbered list.
Certainly! Here is a numbered list of the features in Patch 2.3 of Cyberpunk 2077 based on the forum discussions and latest information:
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Introduction of three new vehicles:
- Armored Rayfield Caliburn Morrid (weaponized and armored sports car)
- YA Semaru (first YA car in Night City)
- Civil Legus Aquila (weaponized truck, first of its kind in Night City)
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New side jobs for vehicle unlocking:
- Specific requirements, quest completions, or purchases needed to unlock some vehicles
- Opportunities to fail these side jobs and still obtain vehicles
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Vehicle customization improvements:
- 32 vehicles now support Crystal Coat and Twin Tone paint jobs
- 373 new paint options, including unique skins with effects like chameleon color change
- Ability to grab paint jobs from other cars
- Lore considerations restrict some vehicles from customization
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Auto-drive feature across all vehicles:
- Vehicles will automatically drive to waypoints or quest markers
- Includes cinematic camera modes
- AI driving behavior can be erratic or flawed in some areas
- New taxi service with Delamain, unlocked after completing certain quests
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Camera and photo mode enhancements:
- New poses for V and NPCs, including new NPCs like Adam Smasher
- Ability to spawn NPCs in photo mode with custom poses
- Change time of day and weather during photos
- Improved lighting and color controls
- Bugs exist with pose options for some NPCs
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Technical improvements:
- AMD FSR 3.1 and Intel XCSS 2.0 support for better FPS and visuals
- FSR 3.1 offers performance boost but with visual artifacts
- FSR 3.1 performs better than DLSS 3.5 in benchmarks
- FSR 3.1 still has visual artifacts, especially foliage and loading artifacts
- Intel XCSS 2.0 increases FPS (~25%) without upscaling
- Support for VRR on consoles
- Mac version with ray tracing, spatial audio, HDR
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New encounters and side content:
- Street race in Watson with a game of chicken
- Secret scavenger hunt involving Joker cards (Batra crossover)
- Law enforcement patrols at Tom’s Diner with NCPD and MaxTac
- A new hidden cat interaction in Night City
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Quality of life and bug fixes:
- Increased drops of cyberware capacity shards
- Fixed weapon firing slowdown in long saves
- Bug fixes for clothing artifacts
- New options to tell Johnny to stop spawning in cars
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Lore and Easter eggs:
- Secret Yennefer ashes letter and Geralt’s visit tie-in
- Possible teasers for future Cyberpunk content and sequels